Faceless void item guide1/21/2024 Everytime you should pick Void it’s because there’s a whole logic behind your team abilities. It’s not about the Time Dilation, or going full RNJesus on the Time Lock bashes. Void benefits from lineups that can use his ultimate as much as they can. He’s ultimate dependent as a Dragon Knight or a Death Prophet would be.īefore going into details on whether playing Faceless Void as hardcarry or offlane and when to do it you should focus on why picking him.īe it a pub, a ranked, or a CM. Enemies with silences or Orchid Malevolence as a core item wreck your escape as well as your big ultimate, meaning you’ll have to buy a Black King Bar most of the times. This means that unless your team composition doesn’t benefit you, it’s safer to pick another hero. Not a comfortable pick most of the times. Wrong Chronosphere positioning can hurt your teammates, leading to a lost teamfight. Punished by heavy armored enemy teams, as his only way of dealing damage is by autoattacks. P ros Potential to be one of the best hard carries in the game Great survivability for ganks in lane due to Time Walk Has the 3rd best starting Strength among agility heroes, behind Bloodseeker and Arc Warden His ultimate is among the best in the game, potentially becoming a 5 second AOE stun and disable, allowing for sick combos As of 6.86d, he isn’t that item dependent as before, meaning… He can go either safelane which serves as a good and steady income of Gold, or offlane where he won’t be susceptible to ganks or zoning at least the other team applies an aggressive trilaneĬ ons Attribute wise, he has one of the lowest Strength gain ( 1.8 per level) among agility heroes, and his Agility gain ( 2.65 per level) isn’t as great as other carries. So Faceless Void fits as a hardcarry and one’s nature would be to play it as such, but is it the only right way to play him ? The answer is no. He is by no means to be played as a support, roamer or mid, as his skillset or item choices do not fit any of those playstyles. This hero is a real threat because of his powerful long duration disable over the course of the match, where it gets a lot more dangerous every minute the clock ticks. However, this means that Faceless Void can be a threat as the lategame arrives, where physical damage excels at every match. This was and still is the major problem early on as a way to contest the XP and Gold on a lane. And that’s it, every other hero in the game has a damage dealing spell except for our purple friend Faceless Void. Think about Lycan for a second: he also doesn’t have any damaging spells, but the Summon Wolves skill kind of contributes as a damage dealing source. This means none of his skills actually deal any damage. He is one of the (if not THE only one) heroes in DotA to depend on physical attacks for dealing damage. Let’s get started by getting to know this hero: Faceless Void skillset was always meant to match that of a hardcarry: not that powerful early on, seriously dangerous by the midgame, and totally devastating on the lategame.
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